Shenlong/library/imports/43/430eccbf-bf2c-4e6e-8c0c-884...

194 lines
6.6 KiB
JSON

{
"__type__": "cc.EffectAsset",
"_name": "__builtin-editor-gizmo-line",
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"_native": "",
"properties": null,
"techniques": [
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"depthStencilState": {
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"properties": {
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"editor": {
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},
"program": "__builtin-editor-gizmo-line|gizmo-line-vs|gizmo-line-fs:front"
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{
"stage": "transparent",
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"properties": {
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"program": "__builtin-editor-gizmo-line|gizmo-line-vs|gizmo-line-fs:back"
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"vert": "\nprecision highp float;\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nattribute vec3 a_position;\nvoid main () {\n gl_Position = cc_matViewProj * cc_matWorld * vec4(a_position, 1);\n gl_Position.z -= 0.0001;\n}",
"frag": "\nprecision highp float;\nvec4 CCFragOutput (vec4 color) {\n #if OUTPUT_TO_GAMMA\n color.rgb = sqrt(color.rgb);\n #endif\n\treturn color;\n}\nuniform DIFFUSE_COLOR {\n vec4 diffuseColor;\n};\nvec4 front() {\n return CCFragOutput(diffuseColor);\n}\nout vec4 cc_FragColor;\nvoid main() { cc_FragColor = front(); }"
},
"glsl1": {
"vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nvoid main () {\n gl_Position = cc_matViewProj * cc_matWorld * vec4(a_position, 1);\n gl_Position.z -= 0.0001;\n}",
"frag": "\nprecision highp float;\nvec4 CCFragOutput (vec4 color) {\n #if OUTPUT_TO_GAMMA\n color.rgb = sqrt(color.rgb);\n #endif\n\treturn color;\n}\nuniform vec4 diffuseColor;\nvec4 front() {\n return CCFragOutput(diffuseColor);\n}\nvoid main() { gl_FragColor = front(); }"
},
"builtins": {
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}
],
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],
"samplers": [],
"record": null,
"name": "__builtin-editor-gizmo-line|gizmo-line-vs|gizmo-line-fs:front"
},
{
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"glsl3": {
"vert": "\nprecision highp float;\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nattribute vec3 a_position;\nvoid main () {\n gl_Position = cc_matViewProj * cc_matWorld * vec4(a_position, 1);\n gl_Position.z -= 0.0001;\n}",
"frag": "\nprecision highp float;\nvec4 CCFragOutput (vec4 color) {\n #if OUTPUT_TO_GAMMA\n color.rgb = sqrt(color.rgb);\n #endif\n\treturn color;\n}\nuniform DIFFUSE_COLOR {\n vec4 diffuseColor;\n};\nvec4 back() {\n return CCFragOutput(vec4(diffuseColor.rgb, diffuseColor.a * 0.2));\n}\nout vec4 cc_FragColor;\nvoid main() { cc_FragColor = back(); }"
},
"glsl1": {
"vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nvoid main () {\n gl_Position = cc_matViewProj * cc_matWorld * vec4(a_position, 1);\n gl_Position.z -= 0.0001;\n}",
"frag": "\nprecision highp float;\nvec4 CCFragOutput (vec4 color) {\n #if OUTPUT_TO_GAMMA\n color.rgb = sqrt(color.rgb);\n #endif\n\treturn color;\n}\nuniform vec4 diffuseColor;\nvec4 back() {\n return CCFragOutput(vec4(diffuseColor.rgb, diffuseColor.a * 0.2));\n}\nvoid main() { gl_FragColor = back(); }"
},
"builtins": {
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}
],
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},
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}
],
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}
},
"defines": [
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"type": "boolean",
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}
],
"blocks": [
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"members": [
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}
],
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],
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"record": null,
"name": "__builtin-editor-gizmo-line|gizmo-line-vs|gizmo-line-fs:back"
}
]
}