{ "__type__": "cc.EffectAsset", "_name": "__builtin-editor-gizmo-line", "_objFlags": 0, "_native": "", "properties": null, "techniques": [ { "passes": [ { "stage": "transparent", "blendState": { "targets": [ { "blend": true, "blendEq": 32774, "blendSrc": 770, "blendDst": 1 } ] }, "rasterizerState": { "cullMode": 0 }, "depthStencilState": { "depthTest": true }, "properties": { "diffuseColor": { "value": [ 1, 1, 1, 1 ], "editor": { "type": "color" }, "type": 16 } }, "program": "__builtin-editor-gizmo-line|gizmo-line-vs|gizmo-line-fs:front" }, { "stage": "transparent", "blendState": { "targets": [ { "blend": true, "blendEq": 32774, "blendSrc": 770, "blendDst": 1 } ] }, "rasterizerState": { "cullMode": 0 }, "depthStencilState": { "depthTest": true, "depthFunc": 516 }, "properties": { "diffuseColor": { "value": [ 1, 1, 1, 1 ], "editor": { "type": "color" }, "type": 16 } }, "program": "__builtin-editor-gizmo-line|gizmo-line-vs|gizmo-line-fs:back" } ] } ], "shaders": [ { "hash": 2579669062, "glsl3": { "vert": "\nprecision highp float;\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nattribute vec3 a_position;\nvoid main () {\n gl_Position = cc_matViewProj * cc_matWorld * vec4(a_position, 1);\n gl_Position.z -= 0.0001;\n}", "frag": "\nprecision highp float;\nvec4 CCFragOutput (vec4 color) {\n #if OUTPUT_TO_GAMMA\n color.rgb = sqrt(color.rgb);\n #endif\n\treturn color;\n}\nuniform DIFFUSE_COLOR {\n vec4 diffuseColor;\n};\nvec4 front() {\n return CCFragOutput(diffuseColor);\n}\nout vec4 cc_FragColor;\nvoid main() { cc_FragColor = front(); }" }, "glsl1": { "vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nvoid main () {\n gl_Position = cc_matViewProj * cc_matWorld * vec4(a_position, 1);\n gl_Position.z -= 0.0001;\n}", "frag": "\nprecision highp float;\nvec4 CCFragOutput (vec4 color) {\n #if OUTPUT_TO_GAMMA\n color.rgb = sqrt(color.rgb);\n #endif\n\treturn color;\n}\nuniform vec4 diffuseColor;\nvec4 front() {\n return CCFragOutput(diffuseColor);\n}\nvoid main() { gl_FragColor = front(); }" }, "builtins": { "globals": { "blocks": [ { "name": "CCGlobal", "defines": [] } ], "samplers": [] }, "locals": { "blocks": [ { "name": "CCLocal", "defines": [] } ], "samplers": [] } }, "defines": [ { "name": "OUTPUT_TO_GAMMA", "type": "boolean", "defines": [] } ], "blocks": [ { "name": "DIFFUSE_COLOR", "members": [ { "name": "diffuseColor", "type": 16, "count": 1 } ], "defines": [], "binding": 0 } ], "samplers": [], "record": null, "name": "__builtin-editor-gizmo-line|gizmo-line-vs|gizmo-line-fs:front" }, { "hash": 2538316070, "glsl3": { "vert": "\nprecision highp float;\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nattribute vec3 a_position;\nvoid main () {\n gl_Position = cc_matViewProj * cc_matWorld * vec4(a_position, 1);\n gl_Position.z -= 0.0001;\n}", "frag": "\nprecision highp float;\nvec4 CCFragOutput (vec4 color) {\n #if OUTPUT_TO_GAMMA\n color.rgb = sqrt(color.rgb);\n #endif\n\treturn color;\n}\nuniform DIFFUSE_COLOR {\n vec4 diffuseColor;\n};\nvec4 back() {\n return CCFragOutput(vec4(diffuseColor.rgb, diffuseColor.a * 0.2));\n}\nout vec4 cc_FragColor;\nvoid main() { cc_FragColor = back(); }" }, "glsl1": { "vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nvoid main () {\n gl_Position = cc_matViewProj * cc_matWorld * vec4(a_position, 1);\n gl_Position.z -= 0.0001;\n}", "frag": "\nprecision highp float;\nvec4 CCFragOutput (vec4 color) {\n #if OUTPUT_TO_GAMMA\n color.rgb = sqrt(color.rgb);\n #endif\n\treturn color;\n}\nuniform vec4 diffuseColor;\nvec4 back() {\n return CCFragOutput(vec4(diffuseColor.rgb, diffuseColor.a * 0.2));\n}\nvoid main() { gl_FragColor = back(); }" }, "builtins": { "globals": { "blocks": [ { "name": "CCGlobal", "defines": [] } ], "samplers": [] }, "locals": { "blocks": [ { "name": "CCLocal", "defines": [] } ], "samplers": [] } }, "defines": [ { "name": "OUTPUT_TO_GAMMA", "type": "boolean", "defines": [] } ], "blocks": [ { "name": "DIFFUSE_COLOR", "members": [ { "name": "diffuseColor", "type": 16, "count": 1 } ], "defines": [], "binding": 0 } ], "samplers": [], "record": null, "name": "__builtin-editor-gizmo-line|gizmo-line-vs|gizmo-line-fs:back" } ] }