64 lines
2.9 KiB
JavaScript
64 lines
2.9 KiB
JavaScript
"use strict";
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cc._RF.push(module, 'bb980aY9HpA1KtpCphriQ/r', 'load');
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// scripts/load.ts
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"use strict";
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var __extends = (this && this.__extends) || (function () {
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var extendStatics = function (d, b) {
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extendStatics = Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
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return extendStatics(d, b);
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};
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return function (d, b) {
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extendStatics(d, b);
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function __() { this.constructor = d; }
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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})();
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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
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var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
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var LoadingScene = /** @class */ (function (_super) {
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__extends(LoadingScene, _super);
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function LoadingScene() {
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var _this = _super !== null && _super.apply(this, arguments) || this;
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_this.progressBar = null; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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_this.progressLabel = null; // <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD>
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return _this;
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}
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LoadingScene.prototype.onLoad = function () {
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var _this = this;
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setTimeout(function () {
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cc.director.preloadScene("StartUI", _this.updateProgress.bind(_this), _this.switchScene.bind(_this));
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cc.director.preloadScene("game", _this.updateProgress.bind(_this), _this.onLoadComplete.bind(_this));
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}, 2000);
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};
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LoadingScene.prototype.updateProgress = function (completedCount, totalCount, item) {
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var progress = completedCount / totalCount;
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this.progressBar.progress = progress;
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this.progressLabel.string = Math.floor(progress * 100) + "%";
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};
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LoadingScene.prototype.switchScene = function () {
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cc.director.loadScene("StartUI");
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};
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LoadingScene.prototype.onLoadComplete = function () { };
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__decorate([
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property(cc.ProgressBar)
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], LoadingScene.prototype, "progressBar", void 0);
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__decorate([
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property(cc.Label)
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], LoadingScene.prototype, "progressLabel", void 0);
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LoadingScene = __decorate([
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ccclass
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], LoadingScene);
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return LoadingScene;
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}(cc.Component));
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exports.default = LoadingScene;
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cc._RF.pop(); |