"use strict"; cc._RF.push(module, 'cd411T11U5PiaiPZQQueeb7', 'Smoke'); // scripts/Smoke.ts "use strict"; // Learn TypeScript: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property; var RandomInteger = function (e, t) { return Math.floor(Math.random() * (t - e) + e); }; var Smoke = /** @class */ (function (_super) { __extends(Smoke, _super); function Smoke() { var _this = _super !== null && _super.apply(this, arguments) || this; _this.smokePrefab = null; return _this; } Smoke.prototype.init = function (data) { this.smokePrefab = data; }; // 合并时的动画效果 Smoke.prototype.showSmoke = function (pos, width) { // 烟雾 var smokeNode = cc.instantiate(this.smokePrefab); smokeNode.parent = this.node; smokeNode.position = pos; smokeNode.scale = width / 150; // 适当调整缩放值,使烟雾大小适应屏幕 }; __decorate([ property(cc.Prefab) ], Smoke.prototype, "smokePrefab", void 0); Smoke = __decorate([ ccclass ], Smoke); return Smoke; }(cc.Component)); exports.default = Smoke; cc._RF.pop();