{ "__type__": "cc.EffectAsset", "_name": "builtin-2d-label", "_objFlags": 0, "_native": "", "properties": null, "techniques": [ { "passes": [ { "blendState": { "targets": [ { "blend": true } ] }, "rasterizerState": { "cullMode": 0 }, "properties": { "texture": { "value": "white", "type": 29 }, "alphaThreshold": { "value": [ 0.5 ], "type": 13 }, "outlineSize": { "value": [ 0 ], "type": 13 }, "outlineColor": { "value": [ 1, 1, 1, 1 ], "type": 16 } }, "program": "builtin-2d-label|vs|fs" } ] } ], "shaders": [ { "hash": 1105459032, "glsl3": { "vert": "\nprecision highp float;\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}", "frag": "\n#if CC_SUPPORT_standard_derivatives\n #extension GL_OES_standard_derivatives : enable\n#endif\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n#if USE_SDF\nuniform Outline {\n vec4 outlineColor;\n float outlineSize;\n};\n#endif\nvoid main () {\n#if USE_SDF\n #if USE_TEXTURE_ALPHAONLY\n float dist = texture(texture, v_uv0).a;\n #else\n float dist = texture(texture, v_uv0).r;\n #endif\n #if USE_SDF_EXTEND\n const float EDGE_VALUE = 0.45;\n #else\n const float EDGE_VALUE = 0.5;\n #endif\n #if CC_SUPPORT_standard_derivatives\n float smoothing = fwidth(dist);\n #else\n float smoothing = 0.05;\n #endif\n float outEdge = EDGE_VALUE - outlineSize;\n float bg = smoothstep(outEdge - smoothing, outEdge, dist);\n float fg = smoothstep(EDGE_VALUE - smoothing, EDGE_VALUE, dist);\n vec4 fgColor = outlineColor * (1.0 - fg) + v_color * fg;\n gl_FragColor = vec4(fgColor.rgb, fgColor.a * bg);\n#else\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n #if USE_TEXTURE_ALPHAONLY\n o.a *= texture(texture, v_uv0).a;\n #else\n o *= texture(texture, v_uv0);\n #endif\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n#endif\n}" }, "glsl1": { "vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}", "frag": "\n#if CC_SUPPORT_standard_derivatives\n #extension GL_OES_standard_derivatives : enable\n#endif\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\n#if USE_SDF\nuniform vec4 outlineColor;\nuniform float outlineSize;\n#endif\nvoid main () {\n#if USE_SDF\n #if USE_TEXTURE_ALPHAONLY\n float dist = texture2D(texture, v_uv0).a;\n #else\n float dist = texture2D(texture, v_uv0).r;\n #endif\n #if USE_SDF_EXTEND\n const float EDGE_VALUE = 0.45;\n #else\n const float EDGE_VALUE = 0.5;\n #endif\n #if CC_SUPPORT_standard_derivatives\n float smoothing = fwidth(dist);\n #else\n float smoothing = 0.05;\n #endif\n float outEdge = EDGE_VALUE - outlineSize;\n float bg = smoothstep(outEdge - smoothing, outEdge, dist);\n float fg = smoothstep(EDGE_VALUE - smoothing, EDGE_VALUE, dist);\n vec4 fgColor = outlineColor * (1.0 - fg) + v_color * fg;\n gl_FragColor = vec4(fgColor.rgb, fgColor.a * bg);\n#else\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n #if USE_TEXTURE_ALPHAONLY\n o.a *= texture2D(texture, v_uv0).a;\n #else\n o *= texture2D(texture, v_uv0);\n #endif\n #if CC_USE_ALPHA_ATLAS_TEXTURE\n o.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n#endif\n}" }, "builtins": { "globals": { "blocks": [ { "name": "CCGlobal", "defines": [] } ], "samplers": [] }, "locals": { "blocks": [ { "name": "CCLocal", "defines": [] } ], "samplers": [] } }, "defines": [ { "name": "USE_TEXTURE", "type": "boolean", "defines": [] }, { "name": "CC_USE_MODEL", "type": "boolean", "defines": [] }, { "name": "CC_SUPPORT_standard_derivatives", "type": "boolean", "defines": [] }, { "name": "USE_ALPHA_TEST", "type": "boolean", "defines": [] }, { "name": "USE_SDF", "type": "boolean", "defines": [] }, { "name": "USE_TEXTURE_ALPHAONLY", "type": "boolean", "defines": [ "USE_SDF" ] }, { "name": "USE_SDF_EXTEND", "type": "boolean", "defines": [ "USE_SDF" ] }, { "name": "CC_USE_ALPHA_ATLAS_TEXTURE", "type": "boolean", "defines": [ "USE_TEXTURE" ] } ], "blocks": [ { "name": "ALPHA_TEST", "members": [ { "name": "alphaThreshold", "type": 13, "count": 1 } ], "defines": [ "USE_ALPHA_TEST" ], "binding": 0 }, { "name": "Outline", "members": [ { "name": "outlineColor", "type": 16, "count": 1 }, { "name": "outlineSize", "type": 13, "count": 1 } ], "defines": [ "USE_SDF" ], "binding": 1 } ], "samplers": [ { "name": "texture", "type": 29, "count": 1, "defines": [ "USE_TEXTURE" ], "binding": 30 } ], "record": null, "name": "builtin-2d-label|vs|fs" } ] }