"use strict"; cc._RF.push(module, 'bb980aY9HpA1KtpCphriQ/r', 'load'); // scripts/load.ts "use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property; var LoadingScene = /** @class */ (function (_super) { __extends(LoadingScene, _super); function LoadingScene() { var _this = _super !== null && _super.apply(this, arguments) || this; _this.progressBar = null; // ��������� _this.progressLabel = null; // �����ı���� return _this; } LoadingScene.prototype.onLoad = function () { var _this = this; setTimeout(function () { cc.director.preloadScene("StartUI", _this.updateProgress.bind(_this), _this.switchScene.bind(_this)); cc.director.preloadScene("game", _this.updateProgress.bind(_this), _this.onLoadComplete.bind(_this)); }, 2000); }; LoadingScene.prototype.updateProgress = function (completedCount, totalCount, item) { var progress = completedCount / totalCount; this.progressBar.progress = progress; this.progressLabel.string = Math.floor(progress * 100) + "%"; }; LoadingScene.prototype.switchScene = function () { cc.director.loadScene("StartUI"); }; LoadingScene.prototype.onLoadComplete = function () { }; __decorate([ property(cc.ProgressBar) ], LoadingScene.prototype, "progressBar", void 0); __decorate([ property(cc.Label) ], LoadingScene.prototype, "progressLabel", void 0); LoadingScene = __decorate([ ccclass ], LoadingScene); return LoadingScene; }(cc.Component)); exports.default = LoadingScene; cc._RF.pop();