Shenlong/library/imports/bb/bb980698-f47a-40d4-ab69-0a9...

64 lines
2.9 KiB
JavaScript
Raw Permalink Normal View History

2024-06-25 09:30:41 +08:00
"use strict";
cc._RF.push(module, 'bb980aY9HpA1KtpCphriQ/r', 'load');
// scripts/load.ts
"use strict";
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
Object.defineProperty(exports, "__esModule", { value: true });
var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
var LoadingScene = /** @class */ (function (_super) {
__extends(LoadingScene, _super);
function LoadingScene() {
var _this = _super !== null && _super.apply(this, arguments) || this;
_this.progressBar = null; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
_this.progressLabel = null; // <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1><EFBFBD><EFBFBD>
return _this;
}
LoadingScene.prototype.onLoad = function () {
var _this = this;
setTimeout(function () {
cc.director.preloadScene("StartUI", _this.updateProgress.bind(_this), _this.switchScene.bind(_this));
cc.director.preloadScene("game", _this.updateProgress.bind(_this), _this.onLoadComplete.bind(_this));
}, 2000);
};
LoadingScene.prototype.updateProgress = function (completedCount, totalCount, item) {
var progress = completedCount / totalCount;
this.progressBar.progress = progress;
this.progressLabel.string = Math.floor(progress * 100) + "%";
};
LoadingScene.prototype.switchScene = function () {
cc.director.loadScene("StartUI");
};
LoadingScene.prototype.onLoadComplete = function () { };
__decorate([
property(cc.ProgressBar)
], LoadingScene.prototype, "progressBar", void 0);
__decorate([
property(cc.Label)
], LoadingScene.prototype, "progressLabel", void 0);
LoadingScene = __decorate([
ccclass
], LoadingScene);
return LoadingScene;
}(cc.Component));
exports.default = LoadingScene;
cc._RF.pop();